2009년 6월 19일 금요일

Shave Rib export for MTOR MotionBlur

Export time as : Seconds
Inherit Settings : Off
Shutter times as : Absolute
OffSet : 0,1
restore frame : on

2009년 6월 12일 금요일

Name of pre-declared geometric space

"current"
The co-ordinate system that all points start out in and the one in which lighting calculations are carried out. Note that the choice if current space may be different on each renderer.

"object"
The local co-ordinate system if the graphics primitives(sphere, plane, patch etc) that we are shading.

"shader"
The co-ordinate system active at the time that the shader was declared(by the Surface, Displacement or Lightsource statement)

"world"
The co-ordinate system active at WorldBegin

"camera"
The co-ordinate system with its origin at the centre of the camera lens, x-axis pointing right, y-axis pointing up and the z-axis pointing into the screen

"screen"
The perspective-corrected coordinate system of the camera's image plane. Co-ordinate (0,0) in "screen" space is looking along the z-axis of "camera" space

"raster"
The 2D projected space of the final output image, with units of pixels. Co-ordinate (0,0) in "screen" space is the upper-left corner of the image with x and y increasing to the right and down respectively

"NDC"
Normalised device coordinates- like raster space but normalised so that both x and y range from 0-1.

2009년 6월 11일 목요일

[Error]A60001 - Invalid object handle

ObjectBegin, ObjectEnd, ObjectInstance 사용시
A60001 - Invalid object handle error가 발생한다.

이는 SubdivisionMesh만 지원하는것 같기도하고 14.0의 버그인것 같기도한데...
14.3에서도 이와 같은 현상이 생긴다.

ArchiveBegin, ArchiveEnd, ReadArchive를 사용하는편이 더 좋은 방법이라고 한다.